Script Performance Monitor v01a
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A visual event lag & script memory usage meter. The visual indicator (progressbar) is based on 0% to 100% script memory usage, MemoryUseLevel.Warning is used for max/100% --not MemoryUseLevel.Critical; It visually shows how much script memory and event lag is present in a scene overall at runtime.
The 'Events Delay' portion of this meter, measures the number of seconds it takes for the meter to receive a timestamp encoded event, which is sent once every 5 seconds (or whatever frequency you set the 'UpdateInterval' value to on the script on the child object named 'fls_eventdelay_meter_v1') -- when this test event is received by the main script it measures the difference between the timestamp from when it was sent and received -- this is useful to determine if your scene is sending too many events around from various scripts creating event delay's on the server between each other, which can be helpful to determine -which- scripts are causing it by process of elimination.
Feel free to scale this object as needed, but it is recommended to do so at the root of the grouped of objects.