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This is a two part script for adding bouncy to dynamic objects that hit the water.
There are three components to the setup:
1) water surface mesh (for appearance) this can be found here:
2) shallow water trigger volume - .5 meters below surface
3) deep water trigger volume - trigger volume that is inside the shallow water trigger volume, and should be around 1 meters below the top of shallow water trigger volume
See diagram in pictures.
There is no need for configuration.
Warning: The effect of this script is highly dependent on lag, both network and server performance.