Channel listener 1.0
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Drop this in any object to make it a debugging tool to listen in on script-to-script public chatter. A typical call this catches is ScenePrivate.Chat.MessageScript(Message, ScriptId.AllScripts, Channel). The "AllScripts" part is important for this tool. Channel is a public setting you configure. When a message is received, you will see it in public chat, as will everyone else in the experience. You can configure the ReceiptSound setting to trigger a sound when a script message is received, too. This was designed to help me in developing the "Floor sensor 1.1", "Door opener 1.1", and "Sliding door opener 1.0" scripts so I could root out poor behavior such as rapid-fire messages or failure to respond to messages.