MultiMeshVisibiltyV2.01
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Extended Version of Visibility Scene script. Added List of MeshComponents parameter. If you choose to leave empty, works as before. You may copy and paste MeshComponent from the current object, if you have multiple meshes and/or wish to choose which meshes to change visibility. You may also selectively copy and paste Mesh Components from any other objects in your scene, just include the one's you want. Be sure to set the MeshComponent's selected as scriptable, or the script will nor be bale to change it.
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MultiMeshVisibiltyV2.01
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